![]() Some other programs I used which Graphics Gale is less user friendly but still a good program for making sprite sheets and such. All the programs I am about to recommend are free to use or freeware so that is not something that anyone has to worry about when starting pixel art. The tool I personally used most was Aseprite because I found it the most intuitive but everyone has different preferences. There are many programs that can be used for pixel art which is the specific style and niche that the game I made fulfilled but this is optional anyone can pick any sort of graphics that they want. The engine is relatively expensive when it is not on sale so I recommend buying the engine on sale if you can. This tutorial is for this specific version of RPG Maker and for this specific niche of games in RPG Maker VX Ace so this tutorial will not be able to teach the use of RPG Maker traditionally. Since working solo is a lot more effort it is also essential to understand what skills need to be learned throughout the process such as art or coding. When doing this sort of project solo I would recommended having a schedule of every goal so that steady progress can be chipped away at in this long arduous process. (Left picture is my project, right picture is LISA: The Painful)Īn important part of making a Lisa game or any game for that matter is having a clear vision of what the project is supposed to be. Because making a game is such a involved process with tons and tons of creative freedom my instructable will not be as cut and dry as most others. This instructable is meant for people who want to make a project that looks similar to the one above. However, regardless I intend to provide resources that will help with the design process regardless of what you choose to do. Even though it is possible and many developers (Especially Lisa game developers) have done solo game dev (including me) I do not recommend doing this process solo. This will go over a variety of topics and ways to work on a project like this. This tutorial is designed to help people who intend to make Lisa-Styled RPG Maker games like me. Berbawy's Principles of Engineering class which can be learned about at this link All screenshots or drawings in this instructable are either made by or shot by me. You can use this for any and all projects you are working on (SFW/NSFW Commercial/Non-Commercial editing it etc.Before I start this I would like to thank everyone who helped me with this process, meaning my family and my engineering teacher Ms. It should also work importing it to an RPG Maker MZ project to test it out (you can number animated sections of this tile to see the order the tile animation will appear in) This video by Starlit Castle talks a bit about it how the tileset works: If you are confused about what this does and how it works, you can import this template and a RPG Maker MZ A4 sprite sheet into a drawing program, lower the opacity of the template in a separate layer over the A4 sprite sheet and observe. It's hard to explain how it works in written form, so I may end up making a video sometime about it (when I have time). = light blue is an edge of the tile group (can still be tiled, but only in a certain direction) = dark blue is a constantly repeating pattern = black lines separate the tiles that don't go together (some are animated, while others are static) [Set grid lines to 24x24, even though it's a 48x48 tileset (if it was 16x16 tileset, the gridlines would probably need to be set at 8x8)Ĭolor coding (for squares, and black lines): You can import the image in a drawing program and draw on top of it, or lower the opacity and work under it (may help to delete the squares as you work, so it doesn't hinder your perception of the colors you're working with) (You may be able to shrink and expand it for other tile set sizes?) This is meant for RPG Maker MZ 48x48 A4 tilesets.
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